The Sims 2 Pets Cover Art for the Playstation 2

The Sims 2: Pets (console)

The Sims 2: Pets (panel)

The Sims ii: Pets for console
TheSims2Pets wii-1-.jpg
Wii box art.
Development
Programmer(s) Maxis
EA Mobile Mobile Phone
Publisher(s) EA Games
Series The Sims
Release appointment(s) Consoles
NA Oct 18, 2006
EU Oct 20, 2006
AUS October 26, 2006

PSP
NA December 14, 2006
EU December 15, 2006
AUS December 14, 2006
Wii
NA June 12, 2007
PAL June 22, 2007

Technical information
Mode(s) Single-player
Media Cartridge, CD, MiniDVD, UMD, GameCube Optical Disc
Input methods Gamepad
Game features
Genres Life simulation, God game
For other uses, see Pet (disambiguation).

The Sims ii: Pets (referred every bit The Sims 2 Pets in-game) or only Pets for consoles is the quaternary installment in The Sims console series. Based on the PC expansion pack, information technology features a much less goal-oriented system, and is more than like the free mode of previous games. The master element in this game is that the Sims can own pets which tin can be customized and looked after.

The console version of The Sims 2: Pets plays similarly to the PC version. It is available on GBA, GameCube, Nintendo DS, PlayStation 2, PSP, Wii, and Northward-Gage platforms. It was released for the Wii on June 13, 2007. It was also the kickoff console Sims game not to be released on the Xbox.

This game is different from the previous Sims console games as the role player isn't forced to achieve goals which wasn't the main thought of the original Sims. The player creates and controls the Sims they make. In this game at that place are pets which yous are supposed to wait later on.

Contents

  • i Gameplay
  • ii Differences between the console and computer versions
    • 2.one Food Preparaton
  • 3 Exclusive item
  • four The pets
  • 5 Aggrandize families
  • 6 Shorten families
  • 7 Genetics
  • 8 The Sims 2: Pets (PSP)
  • 9 Pre-made Sims
    • 9.1 Families
    • 9.ii Townies
  • ten Changes from earlier The Sims games for consoles
  • 11 Gallery
  • 12 Trivia

Gameplay [ ]

Equally with all Sims games, Sims must become jobs to earn money and live a successful life. There are many dissimilar choices of jobs, each with a group of divide jobs to movement through as you progress, i promotion at a time. Sims earn promotions by checking the requirements of the next promotion available in their job in the career section of their personal info. They will need to raise sure skills, which volition not merely get your Sim to outset climbing upwards the career ladder, but will also make your Sims faster and better at everything they exercise in their day-to-day life. They will also need to build relationships with their neighbors as interpersonal skills. Sims will start out their job with a low pay, a simple outfit, and a cheap cab equally transportation, but as relationships and skills build, they will amend their levels and somewhen, everything will be first class.

When a Sim reaches a certain level of friendship with another Sim, as in all games, it unlocks a serial of romantic actions, which are not limited past gender. Sims tin can get married, cheat on other Sims (this happens when ane lover catches the other lover attempting a romantic action on another Sim; they will commonly sigh, fence with your Sim, move out, and your human relationship volition be dragged downward to either 0 or -100), assault each other, break up, date (this is just shown by getting lots of calls and kissing whenever they meet up), move in with other Sims, ask other Sims to motility in with them, and in one case they are married, they will exist able to go to the bathroom, shower, and take baths with no problem even when the other Sim is in the room, and they will be able to sleep in the same bed without 1 of the Sims getting up and lowering the relationship. They can also lower their relationship with another Sim to the enemy status, in which instead of romantic, mean actions announced, including things like push, shove, poke, and attack. Sims cannot, withal, WooHoo or accept a baby. The level classifications of Sim relationships from lowest to highest are arch nemesis, enemy, associate, friend, and best friend. For pets, the highest level with Sims is "master" in the case of dogs, or "mine" in the example of cats.

Differences between the console and computer versions [ ]

  • Sims cannot age and die, and all Sims in the game are at an adult stage, meaning in that location isn't any babies, toddlers, children, school or college.
    • Elders are made simply by changing pilus colour.
    • They will faint when the hunger bar goes downward to aught.
  • Pets cannot get jobs or enter competitions.
  • At that place are no wolves or skunks in the game.
  • Werewolves and Ghosts are omitted.
  • Animal control officers do non exist, therefore pets only faint after they get starved plenty.
  • When either a Sim or a pet faints, other Sims can revive them by pulling out a saucepan of water and throwing information technology over them, or they can phone call a Paramedic using the telephone.
    • If at that place are awake pets nearby when a Sim or another pet they know faints, they will quite frequently run out of the lot and return with a Paramedic.
      • It is known that dogs are slightly more probable to practise this than cats.
      • Even if there is no telephone or any other pets or Sims, the Paramedics volition make it somewhen.
  • While you can still hire maids and gardeners, Sims, can't interact with them other than to burn or dismiss them.
  • You can either use Archetype Control Mode with the arrow, or Direct Control Manner (where yous use the analog stick to directly control your Sim's movements) is more popular on this version,
  • Sims tin play chess against chickens that they buy in the Boondocks Square (they volition become a gilt egg if they win, but information technology is known to be very difficult to win against a craven).
  • Sims that get abducted will not become pregnant, but they will go to the nearest toilet, sink, or trash can and vomit.
  • A new therapist NPC is introduced, who can be hired through the phone to change your wants and fears.
  • In this version, Sims will get fined if they have a party with music by eleven:00 pm (though they will take been warned first at around 10:00) and (on rare occasions) if they put too much of their stuff from the Object Catalog in the Town Foursquare.
  • New NPC: Paramedic.
  • In whatever instance, fifty-fifty when the Sim only phones the maid, the gardener, or the repair woman and doesn't accept plenty money for information technology, or they can't afford to pay a fine, the Sim charging them will pull out a repo-device and suck up and repossess an object from your house.
  • Another strange thing is that pulling lots of prank calls on the phone doesn't seem to become yous in trouble.

Food Preparaton [ ]

Sims can also exist just as creative with different foods in this game equally with any other Sims game. They tin can cull from various unlike ingredients from lots of dissimilar categories (the foods bachelor depend on the quality of the fridge), and they tin fifty-fifty harvest their ain foods like fruits and vegetables from home-grown plants and bushes and fish from aquariums. Sims can make freestyle nutrient or follow recipes, each with its ain effect on your Sim, non just in bladder, hunger, and energy, but emotionally, too. Sims tin then create various dissimilar meals with their stoves, energy drinks with their blender, and even homemade pet food with their food processor. Sims may too make group meals if they have enough of everything, go a snack in the course of a crisp packet, or but get a basic pre-made generic meal. Sims tin can also buy a grill, which volition give them a prissy barbecue at $25 apiece. If they are lucky, whilst searching the couch, Sims may besides find an quondam half sub sandwich. Information technology may exist icky, but Sims will eat it, and it will cure the hunger motive after a while. Sims may also notice money subconscious in the couch occasionally.

Exclusive detail [ ]

One feature of this game and The Sims 2 (console) is the mysterious Zombie Monkey Manus, which can be found when searching a burrow. When plant, information technology will fulfill a random motive of that Sim. Every bit would be expected, information technology is usually institute in the more than expensive couches, while information technology'southward more than likely to discover an old sandwich in the cheaper ones.

The pets [ ]

The chief pets available in this game are of class, dogs and cats, which are highly customizable, only Sims tin can also purchase The Piggle Puffs (a cantankerous between a guinea pig and a hamster, in a muzzle), which they can feed, play with, and clean, only Piggle Puffs may escape from their cage. The actor may also own a goldfish that they can get at the Pet Emporium in the Boondocks Foursquare which you have to feed and clean, along with the various aquariums.

Pets tin be adopted at the Pet Purveyors, although they tin can't be customized if obtained this way.

Expand families [ ]

The but keys to expanding families are pet adoption via the Pet Purveyors in the Town Square (in which pets tin can also be sold), marrying some other Sim and request them to motion in. If a Sim asks another Sim to marry them or to move in, they volition move in on their own and may take pets they had a high human relationship with them, but if the rest of that Sim's family only consisted of pets, which cannot live on their own, they will have all of them, and reject the invitation or marriage proposal if there is not enough room in the family they're moving to. Also, on rare occasions, completely devious pets or pets that have run away from their homes may visit, in which example the histrion will be able to check the microchip, and if the pet doesn't take i, the stray can be taken in.

Shorten families [ ]

If the player would like to decrease the number of occupants in their house, there are a few ways.

If married to a Sim and the relationship is lowered plenty, there will somewhen be an option to suspension up with them, in which instance they volition automatically leave the business firm with any pets that may take had a college relationship with them than they did with you and some of the family's money. A Sim can as well be asked to motility out no thing what the relationship, and the same things will happen.

When a Sim moves out, they will become available in the Existent Estate Office for move-in with the usual starting amount of money (§20,000, no thing what they took from the previous household) and the pets they took with them.

Equally for pets, they can exist taken to the Pet Purveyors in the Boondocks Square to be sold, or they can be neglected (remove shelter, food and play) and they will eventually run away. Groups of pets that were neglected may take longer to run away, as they will always want to stay together. In one case a pet has run abroad, the Police Department can be called to report the missing pet, and promise that they find information technology. They won't always succeed. If left on their own after running away for a long amount of time, pets may become long gone, but for a while, they will usually merely appear on other Sim's lawns or the Town Square every bit strays.

Genetics [ ]

A pet'southward offspring usually looks like the parent of the aforementioned gender, i.e.: The mother dog is blackness and white, the male parent is brownish and rust, the puppy is a female, and then it will be black and white with a few rust-colored flecks. Occasionally, when mixing breeds of canis familiaris, the puppy will be the same brood as one of the parents, with no hint of the other brood, i.due east.: When interbreeding a black Poodle with a russet-colored Collie, the offspring will be a dark chocolate-brown Poodle, because the poodle has such a bizarre body and fur coat, and there is no way to mix it with the collie. It is also common to breed to dogs that may even exist about exactly the same and still still get a completely unique-looking offspring. Some splashes of colour including light-green, pink, blue, and others can also be plant on puppies or kittens.

The Sims ii: Pets (PSP) [ ]

Cover art for the PSP version of The Sims 2: Pets.

The Sims 2: Pets for the PlayStation Portable is very similar to the panel version, admitting with more express gameplay options. The object limiter is much tighter, due to hardware limitations, and the player can build their Sims' homes only through special layouts, with 1, 2 or three bedrooms, which are unlocked by Aspiration points. Create-A-Sim is much more limited as well, and does not includes clothing styles rather than divide outfits. The unabridged Whiskerton is limited as well, as there are only 4 buildable lots, of which two are inhabited, one past the Newbie family unit, which likewise serves equally a tutorial.

Pre-made Sims [ ]

Families [ ]

Newbie family
Bob, Betty, and their dalmatian, Buddy, alive at Cozy Acres.
Hardiman family
Dan, his married woman, Kate, and a beagle named Buster living at Serenity Falls.
Oakely family
The slob, Buck, lives with his three dogs, Rufus, Lucky, and Hamhock at Dogwood Forest.
Townsend family
William, Linda, and their two pugs, Henrietta and Fauntleroy, alive on Paw Valley Road.
May household
Mira, Marsha, Varian, Penelope, their canis familiaris, Presto, and their cat, Falafel, live at Firefly Lake.
Simpson family
Dottie and her v cats; Shnookems, Daisy, Bella, Smokey, and Oscar live at Feline Farms.

Townies [ ]

As the thespian progresses through the game by raising relationships and fulfilling wants, other Sims are unlocked. Players cannot start a game with these Sims but they can move them into already inhabited households by marrying them or simply increasing their relationship points with them enough to ask them to move in. Until a Sim is unlocked they will not announced around the Boondocks Foursquare or visit/be seen walking past their home. It is known that the final Townie family to unlock is the Howard family unit

Here are a list of the townies Unlocked and the aspiration points totals:

Prescott Family - 100
Charlie Prescott, Patty Prescott and their true cat Paisley Prescott.
Boyle Family - 100
Cindy Lou Boyle
Seville Family - 1000
Claire Seville
Duff Family - yard
Hilary Duff and her dog Lola Duff.
Mellon Family - 1000
Walter Mellon and Wanda Mellon.
Lambert Family - 10000
Babette Lambert and her guard dog Deltoid Lambert.
Lester Family unit - 10000
Jim Lester and his dog Yappy Lester.
Wong Family - 10000
Huckleberry Wong
Pickens Family - 25000
Kiki Pickens, Timothy P. Pickens, their dog Honey Butter Pickens and their true cat Whistle Pickens.
Howard Family - 35000
Eddie Howard, Joyce Howard, their true cat Morty Howard, and their two dogs Mobius Howard and Boogie Howard.

Changes from before The Sims games for consoles [ ]

  • The 2 Actor Mode from the previous games was removed.
  • The repairman is now referred to in-game as the "repairwoman" in the PS2, GameCube and Wii versions and "repairperson" in the PSP version. The repairman is withal non renamed in the Windows version or in The Sims Pet Stories.
  • Some objects from The Urbz: Sims in the Urban center and The Sims 2 were removed.
  • Fears take been removed, which is like to what The Sims Stories games did.
  • The Romance Aspiration was removed.
  • Family and Creativity aspirations were added.
  • Pet Points were added.
  • Decease was been replaced with passing out, with the option of being revived.
  • Many game elements run at double the speed as in The Sims 2 due to having a higher frame rate.

Gallery [ ]

Trivia [ ]

  • This is the first game where a Windows and panel version were released at the same time. The 2nd time this happened was with The Sims 3: Late Dark (Windows and Mac OS X) and The Sims 3 for Console (PS3, Xbox 360 and DS), both were released on October 26, 2010.
  • This is the simply not-handheld game of The Sims 2 that has a week characteristic.
  • The Sims 2 Pets for Panel is sometimes spelled every bit The Sims 2: Pets instead of The Sims 2 Pets.
  • This is the start The Sims game that doesn't allow players to movement to another lot and Sims tin only get to the Boondocks Foursquare.
  • This is the last The Sims game to have pop-up screens at the lesser right corner.

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Source: https://sims.fandom.com/wiki/The_Sims_2:_Pets_(console)

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